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Skeleton

KSkeleton is used as a placeholder component while the primary content is still loading.

Props

type

There are 7 different types of loading states that KSkeleton supports: card, table, form, spinner, fullscreen-kong, fullscreen-generic, and a generic loading state. Defaults to a generic loading state. The following example shows a form type KSKeleton.

html
<KSkeleton type="form" />

delayMilliseconds

The number of milliseconds to wait before showing the skeleton state. Defaults to 0.

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html
<KComponent :data="{ isLoading: false }" v-slot="{ data }">
  <KInputSwitch v-model="data.isLoading" label="Loading" />
  <div v-if="!data.isLoading">
    <div>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.</div>
  </div>
  <KSkeleton v-else="data.isLoading" delay-milliseconds="200" />
</KComponent>

Generic Loading State

By default, KSkeleton will load a generic loading state. There are no props for this state.

html
<KSkeleton />

Card Loading State

This loading state is using for card type components, like KCard or similar.

html
<KSkeleton type="card" />

cardCount

Used for displaying the number of cards in this loading state. Defaults to 1. The following example shows 3 cards.

html
<KSkeleton :card-count="2" type="card" />

cardMaxWidth

Prop to specify width of each card. If not specified, KSkeleton will try to size them automatically in order to fit a maximum of 3 cards in a row without wrapping. If cardCount is 1 (or not specified) the maximum width a card will span is 470px.

html
<KSkeleton card-max-width="100%" type="card" />

Form Loading State

This loading state is used for form type components. There are no props for this state.

html
<KSkeleton type="form" />

Table Loading State

This loading state is used for table type components.

html
<KSkeleton type="table" />

tableRows

Used for displaying the number of rows in this loading state. Defaults to 6. The following example shows 3 rows.

html
<KSkeleton type="table" :table-rows="3" />

tableColumns

Used for displaying the number of columns in this loading state. Defaults to 6. The following example shows 3 columns.

html
<KSkeleton type="table" :table-columns="3" />

Spinner Loading State

This loading state is used for a spinner, which can be used for a wide variety of situations. There are no props for this state.

html
<KSkeleton type="spinner" />

Full Screen Loading State

The full screen loading state is used to display a full screen loader typically during initial render of an app to avoid any FOUC (Flash Of Unstyled Content) while the app tries to figure out if you are able to access the route and also to perform any expensive querying on first load.

progress

Used for controlling the progress indicator.

hideProgress

Defaults to false, you can use this prop to hide the progress indicator.

zIndex

Defaults to 10500, you can use this prop to control the z-index value of the full-screen skeleton container

html
<KButton @click="onClickNoProgress">Click for no progress indicator</KButton>
<KButton @click="onClick">Click for default progress behavior</KButton>

<KSkeleton
  v-if="loadingNone"
  :delay-milliseconds="0"
  hide-progress
  type="fullscreen-kong"
/>

<KSkeleton
  v-if="loading"
  :delay-milliseconds="0"
  type="fullscreen-generic"
/>
vue
<template>
  <KButton @click="onClickProgress">Click me to simulate progress manually</KButton>

  <KSkeleton
    v-if="loadingManually"
    :delay-milliseconds="0"
    :progress="progress"
    type="fullscreen-kong"
  />
</template>

<script setup lang="ts">
const loadingManually = ref(false)
const progress = ref(0)

const onClickProgress = () => {
  progress.value = 0
  loadingManually.value = true
  const interval = setInterval(() => {
    progress.value = progress.value + 20
    if (progress.value >= 100) {
      loadingManually.value = false
      clearInterval(interval)
    }
  }, 500)
}
</script>

KSkeletonBox

KSkeleton package uses a component to render the placeholder content <KSkeletonBox>. It can be used as a component primitive to create your own custom placeholder components.

Box Props

width

Width of the skeleton box in relative units. Values 10, 50, 75, 100 are percentage-based.

Accepted values: 1 (default), 2, 5, 6, 10, 50, 75, 100.

height

Height of the skeleton box in relative units.

Accepted values: 1 (default), 2.

html
<KSkeletonBox />
<KSkeletonBox width="2" height="2"/>
<KSkeletonBox width="5" height="2"/>
<KSkeletonBox width="50" height="1"/>
<KSkeletonBox width="100" height="2"/>

For example, here is a card skeleton with different arrangement of placeholders:

html
<KSkeleton type="card" :card-count="2">
  <template #card-header>
    <div>
      <div>
        <KSkeletonBox width="5" />
      </div>
      <hr>
    </div>
  </template>
  <template #card-footer>
    <div>
      <div>
        <KSkeletonBox width="5" />
      </div>
    </div>
  </template>
</KSkeleton>

And another example:

html
<template>
  <KSkeleton type="card">
    <template #card-header>
      <div>
        <div>
          <KSkeletonBox width="5" />
        </div>
        <hr>
      </div>
    </template>
    <template #card-content>
      <div>
        <template v-for="i in 8">
          <KSkeletonBox width="5" />
          <KSkeletonBox width="5" />
          <KSkeletonBox width="1" />
          <KSkeletonBox width="2" />
        </template>
      </div>
    </template>
    <template #card-footer>
      <KSkeletonBox width="100" />
    </template>
  </KSkeleton>
</template>

Released under the Apache-2.0 License.